Archive from January, 2012
Another 4 hours into HexTactics and I have a playable prototype build ready!
Click here or on the image below to try it out! http://redclovergames.com/blog/?page_id=565

For the technically inclined, here’s a quick list of features implemented so far:
- Basic path finding (using A* of course, thank you Aron Granberg!)
- Controllable Wizard Unit w/Fireball spell
- Collapsible bridges
- Walls and Castle structures
I think I’m going to like this project…
Alex and I decided to have a quick competition this weekend. A mini game Jam between friends if you will, primarily involving physics based destruction in some way. I didn’t think it was going to happen, but he decided to take the challenge, so I at least had to work on something.
So here’s what I came up with in the last 2 hours or so. I may not have much time to work on it this weekend, but it’s fun anyway. The concept is a Physics based Tactical RPG [turn based], played out on a hexagonal grid, with different types of units and interactive/dynamic terrain and obstacles.
