Alex and I decided to have a quick competition this weekend. A mini game Jam between friends if you will, primarily involving physics based destruction in some way. I didn’t think it was going to happen, but he decided to take the challenge, so I at least had to work on something.
So here’s what I came up with in the last 2 hours or so. I may not have much time to work on it this weekend, but it’s fun anyway. The concept is a Physics based Tactical RPG [turn based], played out on a hexagonal grid, with different types of units and interactive/dynamic terrain and obstacles.