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Tagged with " HexTactics"

HexTactics: Prototype Build 1

Jan 29, 2012   //   by Josh   //   Unity3D  //  3 Comments

Another 4 hours into HexTactics and I have a playable prototype build ready!

Click here or on the image below to try it out! http://redclovergames.com/blog/?page_id=565

 

For the technically inclined, here’s a quick list of features implemented so far:

  • Basic path finding (using A* of course, thank you Aron Granberg!)
  • Controllable Wizard Unit w/Fireball spell
  • Collapsible bridges
  • Walls and Castle structures

I think I’m going to like this project…

HexTactics

Jan 28, 2012   //   by Josh   //   Games, Unity3D  //  No Comments

Alex and I decided to have a quick competition this weekend.  A mini game Jam between friends if you will, primarily involving physics based destruction in some way.  I didn’t think it was going to happen, but he decided to take the challenge, so I at least had to work on something. :)

So here’s what I came up with in the last 2 hours or so.  I may not have much time to work on it this weekend, but it’s fun anyway.  The concept is a Physics based Tactical RPG [turn based], played out on a hexagonal grid, with different types of units and interactive/dynamic terrain and obstacles.