I’ve been away from the blog for some time now [6 months!], so I thought it was time to at least provide an update to show I do have a pulse.
HexDev has taken the back burner to these other projects, although I’m not giving up on it yet.
HexTactics never really saw much more than the weekend prototype I threw together, so I don’t know if that’s going to go very far.
The Wizard Apprentice series might make a come back in the future, I’ve entirely rebuilt the starting tower’s model, but haven’t revised any of it’s puzzles yet. I think it still does have some potential, and I get a kick out of it every time I play it.
In the last 6 months, I’ve really just been prototyping some new ideas.
Project CurioSense – I’ve been working on a prototype project we currently call CurioSense with Alex Eisenhart [of former No Dice Required fame], who is busy working on his own projects as well. I’m actually still a little excited about this one and you may see some news about in the future. Neither of us are ready to commit the time to make this take off yet, but if you like web comics, interactive media, and satire, you might find this project amusing some day.
Project Kingdom Puzzle - I’ve prototyped several levels for a project I call Kingdom Puzzle which plays a lot like Chip’s Challenge in 3D with crafting/building. Again, I’m not sure if this one will see the light of day, but the concept was fun and really drove me into my current project.
And the reason I wrote this post was really just to say that I’m working on a fairly top-secret puzzle game I am calling Invert. I won’t be giving away many details about the game on the interwebs yet, so keep my blog in your RSS feed and wait for the bomb shell to drop. My plan for Invert is to actually release a complete game by the end of 2012, which gives me roughly 6 months of nights and weekends work to finish it. I hope that’s not too ambitious, but if it’s not ready, it won’t be released. This post is my commitment to the internet to FINISH A GAME, and that’s what I intend to do with this one. Stand by for a trailer video, there probably won’t be any public gameplay until it is near completion.
Thanks for your support! See you later this year!